 |
Planning Ahead, New Games
Wednesday, February 27, 2008
|
Good problem solvers plan ahead, right? They anticipate potential problems and head them off at the pass before they even happen, right?
Yeah. So, when I created the Trio Match, I didn't do that. The game gives the player a series of 25 colored blocks to drop into a well. Under certain circumstances the players can earn "bonus" blocks, and the longer you can keep the game going, the more blocks you earn.
How long can you keep a game going? Well, it never occurred to me that anyone would keep the game going long enough to earn 200 or more blocks - that's a pretty long game! And since I didn't think anyone would keep a game going that long, I didn't allocate enough space in the game for blocks.
Bad Doug!
So, a couple weeks ago MrDuctTape40 emailed me and asked "How come the game stops working after you hit 35 thousand points?"
Well, I had no idea that was happening. So I went back to the drawing board to fix the bug. It appears to be resolved now. If you have any problems with the new version of the game, let me know.
Oh, and I also reset the high score lists...which I felt kind of bad about, since Debby finally hit the top of the high score list, and then I deleted all the scores.
On another subject, there are two new games on the site: The Telephone Game and The BlackBerry GameLabels: trio match, word games
posted by Douglas Twitchell at
|
 |
Tile Puzzler, Adders
Friday, February 8, 2008
|
Good morning,
Updates on two other segments of the Puzzler family of sites...
Adders! got an overhaul this week, and the new version was posted last night. There were a few bugs which have plagued the game since its beginning. One of these bugs was the ability (under certain circumstances) to run your snake right through walls. There were a few other similar issues. I don't know that I've resolved all of them, but some should be taken care of now.
And, FYI, for all the "addermaniacs" out there...the new version of the game has a feature that has been requested several times. I hope you like it.
If you have any problems with the new version of the game, please use the site's contact form to let me know!
Tile Puzzler had some minor tweaks this morning. When you create puzzles, each puzzle piece must be made up of at least three blocks.
Once again, if this change causes any problems, please let me know!Labels: adders, tile-puzzler
posted by Douglas Twitchell at
|
 |
Fizziks Tilt - A Physics Game
Thursday, February 7, 2008
|
Good morning, everyone! Normally I don't post information about games on the Puzzler sites until they are completely finished, but I'm making an exception here.
I've just added a game called Fizziks Tilt to The Problem Site. It is a game in which you use your keyboard to navigate a marble through mazes. But the press of a an arrow key does not move the marble in that direction; it applies a force in that direction. The result is a game which functions more like "the real world".
In addition, there are some interesting things to deal with in some of the levels, like planets, which create a gravitational force, or clouds, which produce a one-directional force, and there are also "Tilt" triggers, which - if you hit them - cause the entire maze to tilt, so one direction becomes downhill.
All these forces: planets, winds, tilts (and even friction!) are properly calculated using the appropriate equations, to provide a true "Fizziks" experience.
The game is not completely finished, but I have some other things I need to work on for awhile, so I thought I'd post what I have done for you to enjoy!
Fizziks Tilt
Note: If you want your scores to appear in the high score lists, be sure to LOGIN at The Problem Site!Labels: fizziks, theproblemsite
posted by Douglas Twitchell at
|
| |
| The Puzzler Blog |
The Puzzler Blog gives information about what's new at Virtu Software's puzzle sites.
You can subscribe to this blog by clicking the syndication icon below.
|
|