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Game Level Editor - Fizziks Tilt

Wednesday, March 12, 2008

A few weeks ago I posted that the Fizziks Tilt game was available to play. This is a game in which a marble is rolled around a maze, following the laws of Physics, including friction forces and gravitational forces.

At the time I mentioned that there would eventually be a "Level Editor" which members could use to create their own levels. Then I sent out emails to a few members, inviting them to try out the level editor.

What I discovered was very interesting; for most people, figuring out how to create an interesting and challenging level was not intuitive. It took several tries for most people to come up with a level that was good enough to post on the site.

It's a whole lot different than Tile Puzzler, in which creating a difficult puzzle is easy.

Since then I've been debating how to handle the editor. After all, I don't want to spend all my time telling people "No, this is not challenging/interesting enough."

Finally I've opened the level editor to the public. EXCEPT - in order to use it, you first have to demonstrate that you're familiar with how the game works and good enough at it that you can solve several of the hardest levels on the site. Once you've done that, you can begin creating levels.

GIVE THE LEVEL EDITOR A TRY!

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posted by Douglas Twitchell at | 0 Comments

Fizziks Tilt - A Physics Game

Thursday, February 7, 2008

Good morning, everyone! Normally I don't post information about games on the Puzzler sites until they are completely finished, but I'm making an exception here.

I've just added a game called Fizziks Tilt to The Problem Site. It is a game in which you use your keyboard to navigate a marble through mazes. But the press of a an arrow key does not move the marble in that direction; it applies a force in that direction. The result is a game which functions more like "the real world".

In addition, there are some interesting things to deal with in some of the levels, like planets, which create a gravitational force, or clouds, which produce a one-directional force, and there are also "Tilt" triggers, which - if you hit them - cause the entire maze to tilt, so one direction becomes downhill.

All these forces: planets, winds, tilts (and even friction!) are properly calculated using the appropriate equations, to provide a true "Fizziks" experience.

The game is not completely finished, but I have some other things I need to work on for awhile, so I thought I'd post what I have done for you to enjoy!

Fizziks Tilt

Note: If you want your scores to appear in the high score lists, be sure to LOGIN at The Problem Site!

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posted by Douglas Twitchell at | 0 Comments

 
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